AI Insights · Timothy · January 2022
Top 5 Gacha Games Performance in Tunisia Q4 2021
Discover how the top 5 Gacha games performed on a unified platform in Tunisia during Q4 2021, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Gacha games in Tunisia demonstrated varied performance metrics across weekly downloads, revenue, and active users. Here is a detailed look into each game's performance during this period, based on data from Sensor Tower.
8 Ball Pool™, published by Miniclip.com, saw a fluctuation in weekly revenue, which peaked at $244 in early October and ended the quarter at $204. Weekly downloads initially declined from approximately 16K at the start of the quarter to a low of 8.9K in late October but recovered to over 10K by the end of December. The game maintained a high level of engagement, with weekly active users ranging from 162K to 179K throughout the quarter.
eFootball™ 2024 from KONAMI, experienced a notable spike in weekly revenue, reaching $501 in late November. Weekly downloads showed a significant increase towards the end of the quarter, climbing from around 4.1K in mid-October to over 9.1K by the last week of December. The game also saw a steady rise in weekly active users, peaking at approximately 267K at the end of December.
Asphalt 8: Airborne, developed by Gameloft, had stable weekly revenue, with a slight peak at $81 in late December. Weekly downloads varied, starting at around 4.8K and dipping to a low of 2.8K in early December before ending at 3.3K. The game’s weekly active users remained relatively stable, fluctuating between 11K and 16K throughout the quarter.
Head Ball 2 - Soccer Game by MASOMO LIMITED showed modest revenue peaks of $41 in late October and $26 in late December. Weekly downloads decreased from 2.6K at the beginning of the quarter to around 1.6K in mid-October but recovered to over 2K by the end of December. Weekly active users were consistent, ranging from 19K to 22K throughout the quarter.
Need for Speed No Limits, published by Electronic Arts, had minimal weekly revenue, peaking at $24 in mid-October. Weekly downloads showed a decline from 1.7K at the start of the quarter to a low of 1.1K in mid-October, with a slight recovery to around 1.4K by the end of December. Weekly active users showed a downward trend, starting at 10.7K and ending at approximately 8.4K.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.